ICO

BCJS30070.savepatch

1. ICO

2. Save 1 Play Time 0:00

Target File: MASTER.BIN

20000008 00000000

3. Save 2 Play Time 0:00

Target File: MASTER.BIN

2000001C 00000000

4. Save 3 Play Time 0:00

Target File: MASTER.BIN

20000030 00000000

5. Save 4 Play Time 0:00

Target File: MASTER.BIN

20000044 00000000

6. Save 5 Play Time 0:00

Target File: MASTER.BIN

20000058 00000000

7. Update ICO Checksum (Required)

8. Update Checksum for MASTER.BIN (Required)

Target File: MASTER.BIN

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

9. Update Checksum for GAME.000 (Required)

Target File: GAME.000

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

10. Update Checksum for GAME.001 (Required)

Target File: GAME.001

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

11. Update Checksum for GAME.002 (Required)

Target File: GAME.002

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

12. Update Checksum for GAME.004 (Required)

Target File: GAME.003

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

13. Update Checksum for GAME.004 (Required)

Target File: GAME.004

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

14. Update Checksum for GAME.005 (Required)

Target File: GAME.005

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

15. Update Checksum for GAME.006 (Required)

Target File: GAME.006

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

16. Update Checksum for GAME.007 (Required)

Target File: GAME.007

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

17. Update Checksum for GAME.008 (Required)

Target File: GAME.008

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]

18. Update Checksum for GAME.009 (Required)

Target File: GAME.009

set [csum]:0
set pointer:eof-4
set [csum]:add(0x000000,pointer)
set pointer:eof-3
write next (0):[csum]