Resident Evil 4 REMAKE

CUSA33388.savepatch

1. Decrypt Save data (Required)

Target File: *

set range:0x0010,EOF-0x04
endian_swap(4)
decrypt blowfish_cbc("wa9Ui_tFKa_6E_D5gVChjM69xMKDX8QxEykYKhzb4cRNLknpCZUra", 0x0000000000000000)
endian_swap(4)
set range:0x0010,0x001F
endian_swap(4)
encrypt blowfish_cbc("wa9Ui_tFKa_6E_D5gVChjM69xMKDX8QxEykYKhzb4cRNLknpCZUra", 0x0000000000000000)
decrypt blowfish_ecb("wa9Ui_tFKa_6E_D5gVChjM69xMKDX8QxEykYKhzb4cRNLknpCZUra")
endian_swap(4)

2. Encrypt Save data (Required)

Target File: *

set range:0x0010,0x001F
endian_swap(4)
encrypt blowfish_ecb("wa9Ui_tFKa_6E_D5gVChjM69xMKDX8QxEykYKhzb4cRNLknpCZUra")
decrypt blowfish_cbc("wa9Ui_tFKa_6E_D5gVChjM69xMKDX8QxEykYKhzb4cRNLknpCZUra", 0x0000000000000000)
endian_swap(4)
set range:0x0010,EOF-0x04
endian_swap(4)
encrypt blowfish_cbc("wa9Ui_tFKa_6E_D5gVChjM69xMKDX8QxEykYKhzb4cRNLknpCZUra", 0x0000000000000000)
endian_swap(4)

3. Update Murmur3-32 Checksum (Required)

Target File: *

set pointer:EOF-0x03
set range:0x0000,pointer
set [hash]:murmur3_32:0xFFFFFFFF
set [hash]:endian_swap
write next 0x00:[hash]